Heraldry for Scribes


-- Mistress Eowyn Amberdrake

(Adapted with the author's permission for Western usage, by Master Khaalid al Jaraad with the assistance of Mistress Alison von Markheim.)

In this article, I will assume that the reader is a scribe who does not read fluent heraldese, but who has just been given an abstruse verbal description of a set of arms and a poor-quality black and white copy of a picture drawn by a non-artist. The scribe's goal is to redraw that picture in a manner consistent with heraldic practice, and to color it properly. This is not an introduction to heraldry, so I am also assuming that the reader has either a reference book or two or a tame herald available.

When SCA practice differs from mundane heraldic references, it is best to consult an experienced SCA herald about the difference, or to assume that the SCA practice is correct and is in keeping with our interpretation of heraldry.

I will specifically address the basics of heraldic drafting style (size and shape), heraldic conventions (what the blazon doesn't say), SCA specific rules, and enough heraldic terminology to understand what goes where and how it is painted. Since animals occur frequently and have their own peculiarities of color and position, they are in a section of their own. The reader should refer to nearly any heraldic reference book for illustrations of crosses and their variations: there are too many to cover here. There are some crosses that are SCA inventions: if they aren't in a mundane reference ask a knowledgeable SCA herald. Heraldic terms are printed in bold type the first time they are used, and the reader may wish to refer to an heraldic dictionary for a more complete definition. I particularly recommend An Heraldic Alphabet by J.R. Brooke-Little.

Some of the statements here are based on rulings gathered into the Laurel precedents documents. There are not exact quotes, but many interpretations. Nearly all are based directly upon mundane heraldry and heraldic illustrations and practices.

What goes on a shield?

The duty of heraldic design is to be distinct, simple and impressive. To this end, good heraldic style is typified by the following qualities:

l Clarity

A strong, simple design.

l Contrast

Light colors are shown against dark ones, and vice versa, for maximum recognizability.

l Balance

Designs tend to be symmetrical.

l Repetition

Multiple objects are generally of the same kind.

l Space Filling

Objects are drawn to comfortably fill the spaces provided for them. This may entail adjusting the placement of animals limbs or the size of the object. The space covered should be somewhat less than that left over.


 
Figure 1: How to Draw a Shield

1. Draw top line.

2. Draw centerline.

3. Draw sidelines

(Those drawn here are 1/3 the length of this top line.)

4. Draw the sides curving to the centerline. Either by starting at the center for a round base, or from the bottom of the sides - for a pointed base.

Drawing a Shield

Figure 1 shows a basic shield shape. Draw the top of the shield and the center line. Draw straight sides 1/5 to ½ the width of the shield. 1/3 is a common length. Next, draw the sides curving to the center line. Either by starting at the bottom of the sides for a pointed base, or from the center for a round base.

The Blazon

The emblazon is the picture, the blazon is the description of the arms in formal heraldic wording. A blazon first describes the field, or background, then the color of the objects placed on the field. After that it describes charges place on top of charges, and so on, building up from the surface of the shield. If a bordure or chief is present, it and its charges are blazoned last. The order that charges are given (depending on how they are arranged) is: from chief (top) to base (bottom), from dexter (shield's right, observer's left) to sinister (shield's left, observer's right), and from center outwards. When describing the charges, their number and arrangement on the shield are mentioned first, followed by their positions, positional details, color and color details. Several charges of the same color would all be described before mentioning the next color. Roundels (disks) and gouttes (drops) are sometimes blazoned by other names that imply their color (see table 1).


 
Table 1
Roundels
 
Gouttes
 
Color
Name
Meaning
Name
Meaning
Argent - White
Plate 
Silver (plata)
de l'eau 
Water
Azure - Blue
Hurt 
Hurtleberry
des larms 
Tears
Gules - Red
Torteau 
Cake
de sang 
Blood
Or - Gold
Bezant 
Byzantine coin
d'Or 
Gold
Purpure - Purple
Golpe 
Wine
   
Sable - Black
Pellet 

Ogress 

Cannon shot 

Cannon shot 

de poix
Pitch 
Vert - Green
Pomme 
Apple
d'huile 

d'olive 

Oil 

Olive oil 

White and Blue
Fountain
Water
   
Black and White
Tai-Ch'i 
Yin-yang
   

The Field

The field is the background of the device, and is blazoned first, followed by the charges. A divided or parti-colored field is one divided into several pieces. It is partitioned into an even number of pieces when only two (which is by far the most common) tinctures (colors) are used. Otherwise, the field is said to be charged with the pieces. For instance, if a field consists of eight horizontal pieces alternately green and yellow, it is "Barry of eight vert and Or ..." If, on the other hand, it consists of several green and yellow pieces, with a green on the top, it is "Vert, three bars Or ..." Exceptions are chequey and lozengy, where it doesn't matter. Chequey and lozengy do not have to be of a specified number of pieces and can have either odd or even numbers along their longest division. Sometimes a blazon does specify "chequey of nine ..." or the like. St. John Hope notes that the longest bar of chequey is generally divided into six or eight pieces, but seven has "some artistic advantage as well."

The first named color is the one closest to the chief of the shield. If more than one part of a divided field shares the chief, then the color on the dexter side is mentioned first. Parti-colored fields normally have six pieces, otherwise the number is blazoned. Figure 2 shows the common divisions of the field, and the order that colors are given in the blazon. For arms without a chief, determine the tincture that belongs in the dexter chief corner, then color the rest of the arms from that starting point. When a charge such as a bend or saltire covers that corer, sketch in the field as if the charge were not present to determine tinctures. For arms with a chief, treat the dexter corner just below the chief as the top of the shield and proceed as above.
 

Figure 2: Field Divisions

Figure 3: Lines of Partition

Lines of Partition

The lines of partition need not be just straight lines: if they are not, they should be bold enough to be identifiable from a distance. Thus, three to five copies of the basic unit of the design placed across the width of the shield is about right. Figure 3 gives their names and pictures. Lines of partition not only apply to divisions of the field, but they can be applied to the ordinaries and subordinaries.

Since a line of partition cannot face "outward" the rule is that ti faces in the more "honorable" position: chief over base, dexter over sinister. Thus, a field per pale invected would have points to dexter, the arches to sinister. This appears to be the mundane practice, though precedent is somewhat muddled. Society practice is exactly the same. "Per pale" is the same in both but "per fess engrailed" mundanely would probably have the points to base (because the chief position "owns" the partition line), and Society practice places the points to chief so they look like the cups the partition line is named for.

Diapering

Diapering means to fill the blank spaces on a shield with a pattern of lines in a slightly darker or lighter hue of the same tincture. It is not mentioned in the blazon and is purely at the artists' discretion. Uncharged otherwise empty fields or ordinaries were commonly diapered in period scrolls.

Diapering An example of diapering of the Arms of both field and charge. In De Warrenne this case a fess.

Tinctures are divided into color, metal, fur, and proper, and are used according to the Rule of Tincture:

Thou shalt not place metal upon metal nor color upon color.

Tables 2 and 3 list colors and metals with recommended paints. Furs and proper are nominally neutral with respect to this rule, as long as contrast is maintained.

Note: On period scrolls, silver metal as pigment is not often used, due to tarnishing and chemical reaction, its use is not in general recommended. -- Ed.


 
Table 2: Colors
Name: Sable

Color: Black

Shade: Greyish Black

Paint: Ivory black & dab white or india ink

Name: Azure

Color: Blue

Shade: Bright aquarmarine

Paint: Ultramarine & Cerulean

Name: Gules

Color: Red

Shade: Vermilion

Paint: Vermilion or cadmium red light

Name: Vert

Color: Green

Shade: Emerald green

Paint: Emerald; or azure & cadmium yellow light.

Name: Purpure

Color: Purple

Shade: Mauve

Paint: Purple lake, or azure & cadmium red light.

Table 3: Metals
Name: Or

Color: Gold

Paint: Grumbacher designer color cake; gold ink; decoupage "gold" foil; genuine gold leaf; genuine shell gold

OR

Color: Yellow

Paint: Pale yellow ochre; cadmium yellow light.

Name: Argent

Color: White

Paint: Chinese white

OR

Color: Silver

Paint: Silver ink; decoupage 'silver' foil.

Table 4 lists the furs and their patterns. Varieties of ermine fur can be created by blazoning color (field) ermined metal (ermine spots), or vice versa. A variety of vair or potent fur can be created by blazoning vairy or potenty color and metal or vice versa.


 
Table 4: Furs
Name
Field Tinctures
Charge Tinctures
Pattern
Ermine
White
Black 
Ermine Tails
Erminois
Gold
Black 
Ermine Tails
Counter-ermine
Black
White 
Ermine Tails
Pean
Black
Gold 
Ermine Tails
Vair
White
Blue 
Vair Bells
Vair en Point
White
Blue 
Vair Bells
Vair in Pale
White
Blue 
Vair Bells
Potent
White
 
Crutch-like
Counter-potent
White
Blue 
Crutch-like
Potent-Counter-Potent
White 
Blue
Crutch-like
Potent-en-point
White
Blue 
Crutch-like
Papelonny
Blazoned
Blazoned 
Crescent
Plumetty
Blazoned
Blazoned 
Feathers
Scaly
Blazoned
Blazoned 
Crescent 

Field Treatments

Treatments are certain recognized patterns of contrasting tinctures. They may be applied to the field as Field Treatments, or to charges on the field as Treatments.


 
Table 5: Field Treatments
Name
Meaning
Fretty
Interlaced diagonal lines. 
Grillage
Like Fretty but set cross-wise. 
Honeycombed
Hexagon lattice pattern. 
Maily
Interlaced rings in a chain-mail pattern. 
Masoned
A regular brick-like pattern. 
Scaly
The SCA equivalent for the most common depiction of the Papellony field. 

Semy

Semy or semee refers to a regular pattern of charges in staggered rows. The drawing style of semy varied in period from the sans nombre version to the cut from cloth version. The former shows only full charges that stop short of the edges. The latter looks as if the shield were cut from a piece of patterned cloth with partial charges at the edges of the shield. Brooke-Little states that it is a matter for the artist whether partial charges are left at the edge or not. There is no difference between seven charges arranged to fill the shield and semy of those charges. Use of good sense: geometric charges like mullets are quite legible in pieces. Complicated charges like animals are best identified and most easily drawn when only entire beasts are shown. The individual items in the semy need not be identically drawn; in fact in period there was generally no attempt to do so.

Ordinaries

Ordinaries and subordinaries are standard heraldic geometric shapes placed in standard positions on the shield. Following are ordinaries and other charges that occupy a substantial portion of the field, with some notes on drawing them. The central ordinaries (fess, pale, bend, bend sinister, cross, salitre, pile and pall)

are considered primary charges, and are named first in a blazon. The ordinaries around the rim (chief, base, bordure, and flaunches)

are named after all of the central charges have been described. The other geometrical charges shown (dexter tierce, sinister tierce, gore, and gore sinister)

are sometimes called ordinaries and sometimes blazoned first, but precedents, both mundane and Society are mixed.

The most common error in drawing ordinaries is to make them too small. They should be bold. The sizes listed under the shields provide a feel for what is reasonable - they are not hard and fast rules. An ordinary is drawn larger when it is itself charged with objects, to give them more room. It is drawn smaller if the field is charged and the ordinary is not, to give room to the charges on the field. An ancient convention for drawing bends showed them as an arc: a straight line drawn on an outward curving shield would actually look something like that, so it can be interpreted as an early form of perspective drawing.

A charge may surmount another, or be blazoned as overall. Overlying charges should be drawn boldly. An overall charge drawn to just barely overlap onto the field is poorly designed and should be redrawing. In general, underlying charges are drawn smaller to promote ready identification of the overall charge. Exceptions are overall central ordinaries: they are generally the ones drawn skinny, so the charge beneath can be identified.

The edges of an ordinary can also be specified with any of the partition lines. About a third of the ordinary's width on each side is used for drawing the partition line. Thus, there will generally be more copies of the basic unit of the design on the edge of an ordinary than there are when it is used as a field partition. A fess or chevron embattled displays embattlements solely upon the upper edge. Further, there are two additional terms: Counter-embattled (or embattled-counter-embattled) indicates offset embattlements on both sides of the ordinary; while brettessé indicates aligned embattlements on both sides of the ordinary.

The term fimbriated means that the charge mentioned in the blazon has a band of color or metal around its outside edge to separate it from the field where it would otherwise be indistinguishable. It is used presently to allow simple charges to be placed on the field color on color, or metal on metal, which is otherwise against the rules. There are some older devices which have very complex fimbriation (birds, animal heads) but this is no longer allowed. An ordinary that is cotised has an extra line, sometimes two around it. The cotise is typically one-fourth the width of the ordinary, see the examples on both this and the previous page.

When more than one copy of an ordinary is used, the blazon will specify how many, and will call that ordinary by a diminutive of its name. In the SCA "no diminutive of an ordinary can be borne singly." this means that if the blazon says something like "Azure, a saltorel argent ..." or "Sable, on a bar Or ...", the ordinary in question is drawn as a regular saltire or fess, larger or smaller as the rest of the design dictates. The scribe should remember that a field charged with several copies of an ordinary will have an odd number of pieces, and the first color mentioned is that of the two outside pieces.

Proper

Proper is used two ways for a charge colored as in nature, and for one with understood conventional tinctures. For proper colored as in nature, SCA blazons specify the exact genus and species, and if needed the variety or breed. Mundane blazons do not specify this. For conventional proper, entire charges so termed obey the Rule of Tincture, though details might not. Some charges even change their proper coloration when placed on different fields, to force compliance. Table 6 defines some conventional proper tinctures.


 
Table 6: SCA Conventional Proper
Charge
Tinctures
Barbed and seeded
Green sepals, gold seeds 
Flame
On metal: red outside, gold inside 

On color: gold outside, red inside 

Ford
On metal: barry wavy blue and white 

On color: barry wavy white and blue 

Humans
Caucasian (pink) unless otherwise specified 
Leather items
Brown
Rainbow
Heraldic: yellow, red, green, white; white clouds 

Natural: red, orange, yellow, green, blue, indigo; white clouds

Rose
Red
Slipped and leaved
Green leaves, green or brown stem 
Stone items
Grey
Sword
Silver blade, gold hilt and quillions 
Thistle
Purple flower; green sepals, stem and leaves 
Tree
Green leaves, brown trunk 
Wooden items
Brown

ANIMALS

The heraldic positions for animals are given on the next few pages.

Whenever a leg is off the ground, the scribe should draw the far leg as the one farthest from the ground: this shows the limbs to best advantage, without obscuring far limbs with near ones. In theory, any animal with four limbs can be blazoned with in these positions: for instance, a duck can be rampant, with wings out in front.

A griffin described "segreant" is drawn as rampant. This term is used only for griffins (for reasons unknown).

The continental herald-painters of all periods and the later English ones were quite concerned that a male animal not be emasculated. The very early English and late Victorian painters generally ignored the problem. Continental painters often painted the relevant parts red.

The details on animals can be done in contrasting color, particularly if the beast is the only or main charge. However, it is not wrong to use the tincture of the beast for the details. If particular details are to be painted a specific color that is not the default color, then the parts of the body that are to be this color are named. The default or most commonly used colors are listed at the end of each entry. The parts of which a scribe is likely to encounter are:


 
Animal Heads

Parts of animals may be used as charges. A head couped has the neck cut off straight, couped closed if the head ends in a straight line before the neck, erased if the neck is cut off with three ragged tufts for the edge, and cabossed (or caboshed) when the head is facing the viewer with no neck visible.

Head Couped

Head Erased

Head Cabossed also Caboshed


Rampant
rampaging
ca. 1100-1400

Vertical back, down to leg; hind legs at right angles, forelegs towards chief, tall bent towards back, mouth closed. 

Rampant
rampaging
ca. 1450-1600

Back bendwise, legs maximally spread out; far leg is usually parallel to the ground, but both hind legs may be on the ground. 

Salient
leaping

1562

Back slanted, forelegs at right angles, hind legs parallel, tail bend towards back. 

Salient
leaping

SCA and Modern form

Back slanted, forelegs together towards chief; hind legs together on ground; tail fills space. 

Passant
walking

traditional

Body fesswise, far foreleg up, near hind leg vertical, others parallel to the ground, tail bend away from body. 

Passant
walking

modern

Similar to above, but three legs are firmly on the ground. 

Statant
standing

All four legs on ground, tail usually not quote the same as passant. 

Sejant
sitting

Back bendwise, all four legs on ground. 

Sejant erect
sitting up

 
Couchant 
lying down
 

Dormant
sleeping

 
Combattant
for predators

Respectant
for others

Addorsed
back to back
 
Passant Counter-Passant
Affronte
front view
 
Gardant
for predators and most other animals

At Gaze
for deer

Regardant 
 
Volant
for insects
Tergiant
back view
 

Position
Attitude of Body
Position of Wings and Tail
Position of Head
Position of Legs
Comments 
Displayed
wings spread, tips up
British default
Displayed Inverted 
wings spread, tips up
Continental default
Migrant 
migrating
SCA creation 
Close 
standing, wings closed
Note: Owls close are gardant
Volant 
flying
Birds can also fly horizontally; wings can be addorsed 
Rising 
taking off
See below for wing positions 
Wing Positions for Rising

Elevated and addorsed

Inverted and addorsed

Displayed and elevated

Displayed and inverted

Medievally, no distinction made

Position Name
Orientation 
Fish
Dolphin
Comments 
Naiant 
swimming
 
Haurient
rising to draw in air
British version 
Urinant 
diving
Belly to sinister
Embowed 
curved
French haurient; fish can also be embowed fesswise. 

Summary 
of Heraldic Conventions and Style

The language of blazon does not specify some things that should be understood by the herald-painter. Some of these "unwritten laws" are written below. Many of the details of a charge are left to the imagination of the scribe or specific instructions from the armiger.

 
 
The Field
Placement of Charges
Orientation of Charges
Drawing Style for Charges
Coloring Charges
Conventions for the Achievement
The Shield
Crowns and Coronets
Helm and Mantling
Crests and Supporters
Back (History)